﻿using UnityEngine;
using System.Collections;

public class CameraController : MonoBehaviour {
	private Vector3 follow;
	public Transform player;
	// Use this for initialization
	//void Start () {
	//	Vector3 follow = new Vector3 (0, 0, 0);
	//}
	
	// Update is called once per frame
	void Update () {
		//float y = GameObject.Find ("player").transform.position.y;
		transform.position = new Vector3 (0,player.transform.position.y + 3.24f,-11);
	}
}
